Audience usually judge a movie on the acting.
Actors have a persona that they take from movie to movie.
When actors go against their persona it is a surprise to the audience and some times makes a movie better.
Some actors don't have a persona and audiences find it hard to know if it is the actor in the movie.
An actor on screen uses many different technics to portray there message.
An actor might say a line 5 different times and it is up for the editor to pick the line that represents the message the best.
An editor might edit two scenes together to make a total new scene to get across message in the best way possible.
The editor has great power over how the audience sees the film by taking out and putting in shots.
Drama and Film Making
Tuesday, 19 March 2013
Monday, 25 February 2013
Notes about Westerns and Shot Outs
Shoot outs: good vs bad, close ups and over the shoulder to show who's good and bad. Also the colour of the shooters clothes tell if they are good or bad
Final frontier-> from westerns to space
Music for tone and pace to create tension.
Location: graveyard to show death is about to happening
The pace of the music and the shots were slow through out the scene until the end when it sped up and the shooting happened.
Final frontier-> from westerns to space
Music for tone and pace to create tension.
Location: graveyard to show death is about to happening
The pace of the music and the shots were slow through out the scene until the end when it sped up and the shooting happened.
Sunday, 10 February 2013
Chapter 4: The moving camera
A tilt is when the camera moves up or down on a stationary axis.
A pan is when the camera moves horizontally on an a axis.
A dolly is when the camera on a cart or dolly to follow someone walking.
A crane or jib is when the camera is lifted up from the dolly.
A steady cam is a smooth walking shot that uses hydraulics to move the camera smoothly.
A pan is when the camera moves horizontally on an a axis.
A dolly is when the camera on a cart or dolly to follow someone walking.
A crane or jib is when the camera is lifted up from the dolly.
A steady cam is a smooth walking shot that uses hydraulics to move the camera smoothly.
Chapter 4: Zooming and Moving Effects
The difference between zooming and actually moving the camera is that when you zoom in it looks artificial because objects don't move in relation to the subject but when a camera moves in on the subject it looks more realistic because objects are moving in relation to the subject making it look more real.
Chapter 4: Point of view
Framing implies the point of view, the way we see the action in a shot.
Omniscient point of view is the point of view of the camera that can film anything and can go anywhere.
Single character point of view is when the camera shows us what a single character is seeing and a group point of view is when the camera shows us what a group is seeing.
Omniscient point of view is the point of view of the camera that can film anything and can go anywhere.
Single character point of view is when the camera shows us what a single character is seeing and a group point of view is when the camera shows us what a group is seeing.
Chapter 4: Shot types and implied proximity
Implied distance is the distance between the camera and the subject but it does not have to be the real distance only implied.
An extreme long shot is dominated by background information and if there is humans in the an extreme long shot than they are usual to hard to recognise. They are used to set up a scene and inform the view of the location.
A long shot is used at the beginning and/or end of a scene to tell where everyone is and what is happening in the background in relation to the subject of the frame
A full shot is one that only includes the length of a human body to portray the physical action in the shot such as fights.
An American shot is a shot which films the subject from the knees up and is in between a medium and long shot.
A medium shot is filmed from the waist or higher showing two to three characters at once, they can be used to portray the interaction between two characters on screen or the bridge between a long shot and a close up.
A close up is basically subject with all background information cut out. A face takes up most of the frame and the face can make massive changes by the smallest of expressions.
An extreme long shot is dominated by background information and if there is humans in the an extreme long shot than they are usual to hard to recognise. They are used to set up a scene and inform the view of the location.
A long shot is used at the beginning and/or end of a scene to tell where everyone is and what is happening in the background in relation to the subject of the frame
A full shot is one that only includes the length of a human body to portray the physical action in the shot such as fights.
An American shot is a shot which films the subject from the knees up and is in between a medium and long shot.
A medium shot is filmed from the waist or higher showing two to three characters at once, they can be used to portray the interaction between two characters on screen or the bridge between a long shot and a close up.
A close up is basically subject with all background information cut out. A face takes up most of the frame and the face can make massive changes by the smallest of expressions.
Chapter 3: Composing the frame
Frame balance is archived by the rule of thirds, this is a grid that acts like a guide to balance the frame. There a six areas in a frame which are left, middle, right, top, middle and bottom, also there are the three depths foreground, middle ground and background. Usually if there is something in one section then in the opposite section there will be something to balance it out. The top horizontal line of the grid can be used to place a characters eyes on which pleases the eyes of the viewer because gives enough room for the head to fit in at the top of the frame. Strict symmetry in a frame can be used to convey a sense of order, control or elegance. Although it is called the rule of thirds it is still broken my film makers to creat a thing called compositional stress to portray chaos. When a character is looking at something then the frame counters that putting the character at the far end of the frame and leaving a space called eye room. Same with when a character is walking on screen they are giving lead room on the side of the screen he/she is walking. Negative space is used to tell the viewer that the frame is not balanced yet and that something well happen to balance it. When depth is added to a frame it can be used to portray the power of a thing or character compared to others in the shot, if a man in a suit is at the foreground means he has more power than the dog in the background.
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